Domus Academy
Design defines the work of Domus Academy, an Italian school teaching at bachelor's and master's level. Fashion design, product design, user experience design and architecture sit at the centre of its programmes, with business also part of the mix.
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Domus Academy Campus
Milan, Italy
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https://www.domusacademy.comPrograms at Domus Academy
Explore academic programs available at Domus Academy
Master of Arts in Fashion Design, Art & Technology
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master of Arts in Design Leadership & Strategy
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master of Arts in Design Innovation
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Visual Brand Design - (Dual Award)
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Visual Brand Design
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Urban Vision & Architectural Design - (Dual Award)
Architecture and design concern the shaping of buildings, interiors and objects, balancing function, structure, cost and the way people actually live and move. Studio projects, drawing, modelling and critique sit alongside history, theory and technical study. Graduates often work in architectural and design practices, planning and development, visualisation and construction-related roles.
Master in Urban Vision & Architectural Design
Architecture and design concern the shaping of buildings, interiors and objects, balancing function, structure, cost and the way people actually live and move. Studio projects, drawing, modelling and critique sit alongside history, theory and technical study. Graduates often work in architectural and design practices, planning and development, visualisation and construction-related roles.
Master in Service Design - (Dual Award)
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Service Design
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Product Design - (Dual Award)
Product design is the development of physical objects people use, from early sketches and user research through prototypes to something that can actually be manufactured. Aesthetics, ergonomics, materials and cost all pull against each other. Graduates often work in consumer goods, furniture, packaging, medical devices, consultancies and in-house design teams.
Master in Product Design
Product design is the development of physical objects people use, from early sketches and user research through prototypes to something that can actually be manufactured. Aesthetics, ergonomics, materials and cost all pull against each other. Graduates often work in consumer goods, furniture, packaging, medical devices, consultancies and in-house design teams.
Master in Luxury Brand Management - (Dual Award)
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Luxury Brand Management
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Interior & Living Design - (Dual Award)
Architecture and design concern the shaping of buildings, interiors and objects, balancing function, structure, cost and the way people actually live and move. Studio projects, drawing, modelling and critique sit alongside history, theory and technical study. Graduates often work in architectural and design practices, planning and development, visualisation and construction-related roles.
Master in Interior & Living Design
Architecture and design concern the shaping of buildings, interiors and objects, balancing function, structure, cost and the way people actually live and move. Studio projects, drawing, modelling and critique sit alongside history, theory and technical study. Graduates often work in architectural and design practices, planning and development, visualisation and construction-related roles.
Master in Interaction Design - (Dual Award)
User experience design asks how people encounter digital products and how to make that encounter clear and usable. The work runs from user research and information architecture through wireframes, prototypes and usability testing to accessibility and interface detail. Graduates become UX and product designers, interaction designers, user researchers and design strategists.
Master in Interaction Design
User experience design asks how people encounter digital products and how to make that encounter clear and usable. The work runs from user research and information architecture through wireframes, prototypes and usability testing to accessibility and interface detail. Graduates become UX and product designers, interaction designers, user researchers and design strategists.
Master in Fashion Styling & Visual Merchandising - (Dual Award)
Business examines how organisations are created, financed, run and grown, from managing people and money to reading markets and making decisions under uncertainty. Coursework blends analysis with practical judgement. Graduates often move into management, consulting and entrepreneurship, or into specialist roles across finance, operations and marketing.
Master in Fashion Styling & Visual Merchandising
Business examines how organisations are created, financed, run and grown, from managing people and money to reading markets and making decisions under uncertainty. Coursework blends analysis with practical judgement. Graduates often move into management, consulting and entrepreneurship, or into specialist roles across finance, operations and marketing.
Master in Fashion Management - (Dual Award)
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Fashion Management
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Fashion Design - (Dual Award)
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Fashion Design
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Master in Business Design - (Dual Award)
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Master in Business Design
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Bachelor of Arts in Fashion Design - Textile & Accessory Design
Textile design is the making of cloth and surface pattern through weaving, knitting, printing, dyeing and digital methods. Students develop colour and pattern sense alongside knowledge of fibres, sampling and production processes. Graduates often work in fashion and interior textiles, print studios, colour and trend roles, manufacturing, or as independent makers.
Bachelor of Arts in Fashion Design - Fashion Product Development
Product design is the development of physical objects people use, from early sketches and user research through prototypes to something that can actually be manufactured. Aesthetics, ergonomics, materials and cost all pull against each other. Graduates often work in consumer goods, furniture, packaging, medical devices, consultancies and in-house design teams.
Bachelor of Arts in Fashion Design - Fashion & Luxury Management
Fashion design covers the making of garments and collections: research and concept development, drawing, pattern cutting, fabric choice and construction. It is about moving an idea from sketch to finished piece while keeping the person who will wear it in mind. Graduates often work in design studios, product development, styling, buying and their own labels.
Bachelor of Arts in Fashion Design
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
Bachelor of Arts in Design - UX Design
User experience design asks how people encounter digital products and how to make that encounter clear and usable. The work runs from user research and information architecture through wireframes, prototypes and usability testing to accessibility and interface detail. Graduates become UX and product designers, interaction designers, user researchers and design strategists.
Bachelor of Arts in Design - Product Design & Value
Product design is the development of physical objects people use, from early sketches and user research through prototypes to something that can actually be manufactured. Aesthetics, ergonomics, materials and cost all pull against each other. Graduates often work in consumer goods, furniture, packaging, medical devices, consultancies and in-house design teams.
Bachelor of Arts in Design - Interior Design & Urban Vision
Architecture and design concern the shaping of buildings, interiors and objects, balancing function, structure, cost and the way people actually live and move. Studio projects, drawing, modelling and critique sit alongside history, theory and technical study. Graduates often work in architectural and design practices, planning and development, visualisation and construction-related roles.
Bachelor of Arts in Design
Design is about shaping objects, images, spaces and experiences so they work well for the people who use them. Studio practice, sketching, prototyping and critique sit alongside research into users, materials and context. Graduates often work in studios and agencies, in-house creative teams, or independently across many industries.
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